Estimating heart rate and rhythm via 3D motion tracking in depth video

Research output: Contribution to journalArticle

Low-cost depth sensors, such as Microsoft Kinect, have potential for non-intrusive, non-contact health monitoring that is robust to ambient lighting conditions. However, captured depth images typically suer from low bit-depth and high acquisition noise, and hence processing them to estimate biometrics is dicult. In this paper, we propose to capture depth video of a human subject using Kinect 2.0 to estimate his/her heart rate and rhythm (regularity); as blood is pumped from the heart to circulate through the head, tiny oscillatory head motion due to Newtonian mechanics can be detected for periodicity analysis. Specifically, we first restore a captured depth video via a joint bit-depth
enhancement / denoising procedure, using a graph-signal smoothness prior for regularization. Second, we track an automatically detected head region throughout the depth video to deduce 3D motion vectors. The detected vectors are fed back to the depth restoration module in a loop to ensure that the motion information in two modules are consistent, improving performance of both restoration and motion tracking in the process. Third, the computed 3D motion vectors are projected onto its principal component for 1D signal analysis, composed of trend removal, band-pass filtering, and wavelet-based motion denoising. Finally, the heart rate is estimated via Welch power spectrum analysis, and the heart rhythm is computed via peak detection. Experimental results
show accurate estimation of the heart rate and rhythm using our proposed algorithm as compared to rate and rhythm estimated by a portable oximeter.
Original languageEnglish
Pages (from-to)1625-1636
Number of pages13
JournalIEEE Transactions on Multimedia
Volume19
Issue number7
Early online date20 Feb 2017
DOIs
StatePublished - 1 Jul 2017

    Research areas

  • 3D motion tracking, depth sensor, motion vectors, heart rate , heart rhythm, non-invasive heart monitoring

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